Use IBSegueAction To Make Storyboards Less Awful

Use initializers

Steven Curtis
4 min readAug 14

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Photo by Brands&People on Unsplash

It’s always good to make code better. If your codebase is using property injection I’d say it would be great to get rid of that and start using initialisers.

Since Xcode 11 we’ve been able to to do this using @IBSegueAction, but I noticed there are some guides saying you can’t mix using @IBSegueAction and ordinary segues (not true). So I thought I’d make an article about how they can be used and combined in a project!

I then made a repo for this so people could see the code: https://github.com/stevencurtis/SwiftCoding/tree/master/IBSegueAction

Difficulty: Beginner | Easy | Normal | Challenging

Prerequisites:

Be able to produce a “Hello, World!” SwiftUI iOS application

Terminology

Segue: defines a transition between two view controllers in your app’s storyboard file

@IBSegueAction: An attribute that can be used to create a segue’s destination view controller in code using a custom initializer with any required values

Initializer injection: A form of dependency injection where dependencies are provided to an object via its constructor during the creation of the object

Example of Segue

This is available on my repo, and in there is a folder “original”.

Simply put, a view controller is linked to two others simply through modal segues (in a storyboard).

Each of the SecondViewController and ThirdViewController have an integer that can be populated through property injection.

class SecondViewController: UIViewController {

var myNum: Int?
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .gray
print(myNum)
}
}

This is populated through the ViewController.

override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "first" {…

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